What Is super mixtape?
Polygrammatic is a new and exciting start-up game development studio. Polygrammatic’s core focus and area of innovation has been on fun and gameplay with game mechanics in mind.
Polygrammatic is currently developing Super Mixtape: A retro physics based rhythm-puzzle-platformer where you guide cassette tape ‘Mix’ across a fully reversible 2D world of A-Sides and B-Sides, completing puzzles as you progress to find the perfect beat.
Super Mixtape has been in development since February 2015 and has gone through multiple iterations before reaching this point. The game is nearly ready to show the public after showing a prototype level at EuroGamer (EGX) 2015 in Birmingham where it was well received.
Super Mixtape is being released on Steam (TBA), Xbox One, Windows 10 and PS4 (TBA) in 2016 alongside an interactive Original Sound Track from the game.
Click to find out more information about Polygrammatic or Super Mixtape or send Polygrammatic an email.
Mechanics & Gameplay
The core gameplay and mechanics are 80% complete. Could change with feedback from early access and alpha/beta testing
10 complete tracks are ready for Super Mixtape. Final polish, menu audio and sound effects are next in the process
Menus & User Interface
Extensive research and planning is going into ensuring a smooth and intuitive UI is created. To be advanced with Steam & Xbox integration nearer completion
Super Mixtape is 45% complete with the main focus on strong level design and fun gameplay with the created mechanics and supporting audio
Latest from Polygrammatic
If you havent had chance to check it out, head over to the Super Mixtape Steam Store page and get ready for the initial release of Super Mixtape on Early Access.
As I have been organically progressing with Super Mixtape I haven’t just been making a game with features and planning to release it. I’m creating a solid framework that I can use for future games, and the expansion of Super Mixtape with potential mod support, custom features, even custom DLC with different musicians and workshop[…]
Super Mixtape is now live on IndieGoGo after getting the Steam Greenlight in under 8 days! “With Super Mixtape I need to raise funds to finish development of the product. Finance will also be used for fees, backups, marketing and promotional materials, web-server and maintenance. From the start I wanted to create an interesting game[…]
For those of you that don’t know, Super Mixtape went live on Steam Greenlight on Christmas Eve and has been doing well, minus the Steam Caching issue on Christmas Day, and Steam Community which houses Steam Greenlight being down for the most part of Boxing day. Day 1 – Christmas Eve Super Mixtape went off[…]
Super Mixtape is now live on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=582336126
Super Mixtape was featured on the Square Enix Collective after I submitted the project the week before. I got an email from them saying, please make some changes here, here and here, and we will accept you to the feedback stage. This was a great opportunity to gain some research in finding out if players[…]
On the 24th September till the 27th of September, the latest build of my game Super Mixtape was on show at EGX in Birmingham in the Rezzed Zone. I outlined a few goals prior to going and already had some statistics in the back of my mind in terms of how well the game would[…]
Welcome to the new Polygrammatic website. I am currently updating the website with new information and preparing other social feeds, so bare with me and periodically check back for more information. If you would like to subscribe to the mailing list on the right hand side, I will occasionally post updates about the game, and[…]
http://www.develop-online.net/opinions/diaries-from-alacrity-falmouth-no-fruit-without-roots/0207210 Alacrity Falmouth student Chris Nobbs on building his own game studio, Polygrammatic Alacrity Falmouth has been an exhilarating journey for me to say the least. I came to be here as a programmer with very little formal experience under my belt, no degree in game development, no coding qualifications; only years of self-directed interest[…]